“Art
of Magic: The Gathering—Innistrad” by James Wyatt tells the story of Innistrad,
a plane (world) in the Magic: The Gathering multiverse. You may think that
Magic is just some card game and this book won’t be very interesting. If you
think this, then you are wrong. “Art of Magic: The Gathering” is an excellent
book for anyone who likes the fantasy and horror genres, even if they don’t
play Magic.
Innistrad
is a plane where humans are slain by vampires, slaughtered by werewolves, and
haunted by the spirits of the dead. Ghoulcallers reanimate corpses to do their
bidding, and skaberen stitch the limbs of dead humans into artificial lifeforms
called skaabs. Humans depend greatly on Avacyn, an angel who was created to
protect them from these horrors. Avacyn has an entire religion created around
her. Her high church is in the city Thraban. Her angels and cathars slay
vampires and werewolves and protect humans, and humans use Avacynian spells and
wards to protect themselves. But, unfortunately for everyone on Innistrad,
multiple times has a major turn of events caused Avacyn to be unable to protect
the people of Innistrad.
The
first time this happened, the demon Griselbrand challenged Avacyn. They fought
for multiple days. At the end of the fight, Avacyn tried to imprison
Griselbrand in the Helvault, the silver monolith that Avacyn uses to imprison
demons and other powerful creatures, but Griselbrand stabbed her with his claw
and pulled her into the Helvault with him. This caused the protective wards to
fail and led to the people of Innistrad being significantly more vulnerable to
the evil creatures that Avacyn was supposed to protect them from.
The
second time this happened, something caused Avacyn and the other angels to go
insane. They started killing the people they were supposed to protect. The
members of the Lunarch Council were confused and frightened by Avacyn’s
madness. Worse, some of the members were actually demon-worshipping cultists
who were trying to weaken the church. These cultists helped frenzy the other
members. Eventually, the members of the Lunarch Council were convinced that the
sin of the people was the cause of Avacyn’s madness. They started an
inquisition to root out the sinners. Inquisitors went from village to village
carrying out bloody executions of people they thought were sinners. The church
had essentially turned on the people. I will leave the cause of Avacyn’s
madness and what happens next as a surprise to anyone who wants to read the
book.
As
the name implies, “Art of Magic: The Gathering—Innistrad” has art in it. It has
large and detailed pictures, which come from the pictures on existing Magic
cards. These pictures are usually cover more than half of a page (the pages are
almost the size of one square foot), and some even cover two full pages. They
also have almost lifelike detail. They help the reader envision Innistrad as if
they were on Innistrad, seeing it themselves. The art alone could be reason to
take a look at “Art of Magic: The Gathering—Innistrad.”
Anyways,
I think “Art of Magic: The Gathering—Innistrad” is a great book. In addition
to having a fairly interesting plot, it really developed Innistrad as a world.
The book mostly describes its different aspects, such as Avacyn and her church,
Innistrad’s provinces, and its monsters. I decided not to describe them in much
detail, because it would be pointless to try to talk about them all in this
blog post. If you want to learn more about them, I recommend you read the book.
Written by Samuel
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